Why Onsite.fun?

Who are we and why we started this

The aim of onsite.fun is to offer personalized and curated virtual activities to distributed teams around the world. Our online activities combine high interactive experiences with the ease of making them from anywhere.

Our story

Virtual bonding, virtual calls, virtual catch-ups,... the digital fatigue is getting real and with it, many teams are losing the excitement of connecting back together. And while making online games, icebreakers and happy hours were initially working it also wasn't as effective or spontaneous as we wanted. As put it from a user of ours: 'You can only play so many games of Among Us as a team before it gets old.'

But it wasn't until we talked with a couple of remote companies we understood distributed teams benefit from having in-person connections beyond the individual role or projects. We soon realized that bringing teams together in a fun, engaging and natural way is beneficial for any company that cared about their team wellness and culture.

Our mission

The future of work is remote and means more freedom and access to talent around the globe. But it also sets new challenges for distributed teams to connect beyond work projects in a funnier and casual way.

We want to make it easy for teams to connect and develop bonding experiences that feel unique and natural. Strengthening bonds with team building activities is an awesome way to achieve more empathy, improve work relationships and have fun.

Happy teams are happy companies.

About us

We believe team culture to be the fundamental pillar of any successful company and an improvement on the employee happiness directly impacts on their wellness and productivity. If we can help remote teams come together and bond digitally, it will in turn allow them to have a more healthy setting and improve the work environment exponentially.

Joan profile Jaume profile

Onsite.fun was founded by Joan Alavedra and Jaume Alavedra in 2020.

We've had the opportunity to be early (sometimes even the first) employees at a handful of startups and have seen the ups and downs of scaling a business, product, and culture.